When I started writing the articles for this blog, I wanted a second eye on what I was putting out there, so I didn't say anything too outrageous. One of the players in my regular games, Frank, is also a new DM with a similar amount of experience to myself, so to me he was the obvious choice. We get on really well, bouncing ideas off each other and stealing things from each other for our own campaigns! I've therefore gotten him to write a little intro too, since he'll be chipping in here and there.

Bonjour, everyone! I'm Frank, and like Mazz here I've been a DnD 5E DM since about May 2017, though I had started playing in January. I was also not the best when I first started, but after some trial and error I've managed to find my groove with the group that I DM regularly (and also smaller groups I run one shots for.) Comparing myself to Mazz, I run a much looser style of game, a lot less focused on RAW, and also with a lot less prep (sometimes going into sessions totally blind.) My main role for this blog is to give a second opinion on certain topics from my point of view. You'll often see my own notes written in with Mazz's (whether or not those notes will be called "Frankly Speaking" is up to Mazz and her obsession with puns, haha.)

Going over my own DM heroes, Matt Mercer is definitely up there. I have shamelessly stolen a lot of ideas from him to use in my own game (his resurrection rules, "how do you want to do this", etc.) I'm also a really big fan of The Adventure Zone's Griffin McElroy and his skills as a DnD storyteller. Respect must also be paid to Chris Perkins and the awesome work he's done on Acq. Inq. and DCA.

That's all from me for now, I hope to see you all soon on this awesome project! Au revoir!

Find Frank on twitter here

Please note - Frank greatly overestimates the amount of prep I do. We talked about it after he wrote this, and we agreed that one of the things good DMs do is look like they know what they are doing. If you have the confidence, a wholly improvised session can seem like the most perfectly planned and executed game to your players. And little things you make up on the spur of the moment can turn into key points in your campaign. But that's something we can talk about in another article.

Thanks for reading, and the first DM article, "Herding Cats", will be posted tomorrow!